Spirit Animal: A bit more versatile, but the bonuses are still barely useful. Spirit Animal: The shaman’s spirit animal has streaks of gray or silver hide, hair, or fur, and long facial hair that appears similar to a wispy mustache or bushy eyebrows. Spirit Ability: A shaman who chooses the Wood spirit as her spirit or wandering spirit gains the following ability. For help selecting your Spirit, see my Shaman Spirit Breakdown. ; fog cloud: Decent area control. I'm curious about Pathfinder's shaman class, but I'm unsure about what animals I'm allowed to have as a spirit animal. Minor Spirit (Su): The Unsworn Shaman gets half as many Hexes as a normal Shaman, but you can change your choices on a daily basis, thereby allowing you to trade out options which work at low levels for more powerful options. Spirit Animal: The shaman’s spirit animal looks like a wooden figurine or a vaguely animal-shaped tree branch when it is motionless. A spirit animal is a creature chosen by a shaman to serve as a conduit, allowing her to more fully access the magic of her spirit on a daily basis. The spirit animal can speak and understand a number of bonus languages equal to the shaman’s Charisma bonus. A shaman can select any familiar available to wizards to serve as her spirit animal, although her spirit animal is augmented by the power of her chosen spirit. The animal gains freeze as per the universal monster rule (Pathfinder RPG Bestiary 2 297). ; magic vestment: Saves you the cost of buffing your armor and shield. The Spirit Animal is intended to be a conduit to a source of power, not the source of power itself. The animal also helps the shaman by giving it a special ability. Spirit Animal (Ex): Level 1, the shaman forms a close bond with the spirit animal associated with his chosen spirit. and from the Spirit Animal section. Spirit Animal (Ex): The Spirit Animal is a familiar, but it can also deliver hex spells which work as a touch attack. This animal is his channel into the spirit world, leading him into the path of enlightenment. Battle is the obvious option for a front-line combat Shaman. Spirit Animal (Su): This is exactly like the shaman ability of the same name, except for the following changes. Once selected, the spirit animal cannot be changed. The form of the conduit is, generally, less important. The animal retains all the special abilities and the Intelligence score of the spirit animal, but also has the statistics and abilities of an animal companion. These abilities affect the animal's appearance and grant it special abilities that can aid it in serving the shaman and the spirit it represents and is connected to. Companion Animal (Su): The shaman’s spirit animal takes the form of an animal companion (Core Rulebook 51) of her choice, using her shaman level as her effective druid level. Spirits Battle. The problem I'm having however is with the choice of a familiar to be her spirit animal. Deep Shaman: Spirit; Spirit Animal; Class Skills; Spirit Abilities: Deep shamans are tied to spirits from the depths. This ability and spirit enemy replaces spirit and hex. Spirit Animal (Ex): At 1st level, a shaman's spirit animal gains specific abilities, depending upon the type of spirit selected by the shaman using her spirit class feature. (The base idea is based around the Wyrd/Norn/Fates from Norse mythology (Urdr, Verdandi and Skuld)) So far I have already built a Totemic War Drummer Skald and a Vanguard slayer, and am now building a vanilla Shaman with the Mammoth spirit as its main spirit. Draconic Shaman: Spirit; Spirit Animal; 4th, 10th-level Hexes; Spirit Magic Some shamans draw their powers from the might of dragons. The book says that the spirit animal aspect uses the Arcane Bond rules, but does that mean I'm limited to only what's in the list of familiars? Or is it the same list as the animal companions for, say, a druid or ranger? Spirit Magic Spells: Several excellent options, including some fantastic low-level buffs whcih remain useful throughout your whole career.. Enlarge person: An essential buff for many frontline characters. Spirit (Su): The Shaman's Spirit defines the Shaman's character theme, and offers a collection of interesting abilities and unique hexes.